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Are you planning to implement a map soon? I want to wait for that if so

Hi samthefireball. Yeah, I'll try to get the map included today. It was planned, I just ran out of time before the deadline. Thanks :)

sweet, I’ll keep an eye out! If you think of it, could u comment when you do so I don’t forget?

That's done now. Make sure you download the version called "runDiomedes0.1f.zip" as that has the map and some bug fixes.  :)

awesome! I played it. Here’s some thoughts

- really excellent art style and solid animation. Reminded me of axiom verge in a couple of ways

- interesting and unique room designs that were quite challenging

- the world design felt good as well


feedback for improvement


- a simple one on the map-  marking your current place on the map, be able to zoom in to a large screen, and include custom map markers. the game is a little too challenging in my opinion, and one of the main reasons is the exploration. The rooms are pretty large and there’s a lot of things, so being able to mark things you missed would be helpful

- the one hit death is pretty brutal. I know the checkpoints are instant, but I think it just feels a little too punishing. Maybe 3 lives to start?

To be honest, those issues I had made me not get very far. The gameplay just frustrated me out of difficulty, in both the exploration and the platforming. I can tell there’s a great game here, just needs some tweaks

Thanks for trying it out, and the feedback. How did I neglect to add the "current room" on the map? A little embarrassing, but I was on limited time. I will add this in future.

As for difficulty, yep it does need a lot of balancing, but jam conditions doesn't allow much for that. I will be looking at that in the future.

Thanks again.