Post Mortem


Skellybones has been a work in progress for about two months, and in that time it has changed somewhat.  Skellybones began as basically a project to learn Gamemaker Studio, with very little structure to what I wanted to achieve. I know it was a bad way to approach game design, but as it was only to learn Gamemaker, I was okay with that.

Skellybones would have benefited from a longer period of time dedicated to planning the game, and its objectives and features.

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