Post Mortem
Skellybones (Jam Edition) » Devlog
Skellybones has been a work in progress for about two months, and in that time it has changed somewhat. Skellybones began as basically a project to learn Gamemaker Studio, with very little structure to what I wanted to achieve. I know it was a bad way to approach game design, but as it was only to learn Gamemaker, I was okay with that.
Skellybones would have benefited from a longer period of time dedicated to planning the game, and its objectives and features.
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Skellybones (Jam Edition)
Dig, jump and push boulders to save your cultural artefacts from the miners.
Status | Released |
Author | Dogheadedman |
Genre | Platformer |
Tags | 2D, Controller, GameMaker, High Score, jumping, mining, Pixel Art, Singleplayer, Skeletons, Spooky |
More posts
- Launch of SkellybonesOct 25, 2020
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