Post Mortem


This was an enjoyable project to spend three weeks working on. I would have benefited from planning the game more from the beginning. I found myself reworking parts of the game as I added new features, that I didn't know I was going to implement until into the later half of the development. Next time, I will dedicate a portion of time brainstorming all of the features of the game before I even sit down at a computer. It would have saved a lot of time and frustration.

Unlike my last jam, I think I managed to make this a more complete game. I added basic elements that people requested for from my last game, such as a save system. However, I think it could still do with some more polish with some of the graphics, or additional levels being added. These may be added at a later date, but I thought it more important to complete the game prior to the deadline.

Files

BooDutyv1.0Windows.zip 53 MB
Oct 27, 2019
BooDutyv1.0Mac.zip 50 MB
Oct 27, 2019
BooDutyLinuxv1.0.AppImage 54 MB
Oct 27, 2019

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